Review: No Man’s Sky

Today’s video game industry has learned to stimulate addictive responses in players through the employment of cheap gathering mechanics and reinforcing “achievement” of things that really aren’t difficult: this is escapism for millions of people who lack agency and power in their real lives. Of course a game like No Man’s Sky – which at its core is about “letting go” – would be hated by those masses who don’t expect video games, but expect “holding on” simulators.


The gods of consumerism would have all humans believe: “I am not fun. My toys are fun.” No Man’s Sky reverses this in both theming and gameplay, and creates a beautiful and unique experience of wandering. People have complained: “Why can’t we build? There’s no point to go back,” but are deaf to hundreds of in game interactions and text logs that explain an alternate view of reality.maxresdefault-1.jpg

How has the industry bent over for the masses who decry a creative indie game for failing to deliver “What they expect from a game.” Perhaps a strike is in order.


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